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		║ Duke Caribbean: Life's A Beach HRP (VacaHRP) Readme ║
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			          │ by Hendricks266 │
			          └─────────────────┘

This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.


[0.0.0] Table of Contents:
[1.0.0] Installation
[2.0.0] Running the VacaHRP
[3.0.0] Important Info
[4.0.0] Change Log
  [4.0.5] v0.5 (noctrun's version)
  [4.1.0] v1.0
  [4.1.5] v1.5
[5.0.0] Individual Tile Credits
  [5.1.0] Textures, Signs, Decals
  [5.2.0] Models
  [5.3.0] Skyboxes
  [5.4.0] Music
  [5.5.0] Sounds
  [5.6.0] Cutscenes
  [5.7.0] Map Patching
  [5.8.0] Resources from Duke3D HRP
  [5.9.0] Other Resources
[6.0.0] “So, how can I help?”
[7.0.0] Credits
[8.0.0] Links
[9.0.0] Contact Info

[1.0.0] Installation:
This file contains data for using the Duke3D High-Resolution Pack (HRP) with
the addon "Duke Caribbean: Life's a Beach". It contains replacements that work as some kind 
of override for some of the HRP textures. Installation is as simple as extracting
the contents of vacation_hrp.7z to your Duke directory.


[2.0.0] Running the VacaHRP:
This file was made so that you have to change absolutely *NOTHING* within your
existing HRP. All you have to do is run Caribbean.bat and all of the grunt work
will be taken care of.

However, if you wish to update the maps, extract the maps out of the Vacation.grp
into the vacapatch directory and run Patch.bat. Then proceed to move the updated
maps into your EDuke32 directory.


[3.0.0] Important Info:
• The "Duke Caribbean: Life's a Beach HRP" is organized similarly to the main Duke3D HRP folder structure.
• Do *NOT* use maphacks from the original HRP! These are meant for the official
  episodes *ONLY*!
• I am merely collecting stuff that pops up in the 3DR forums or elsewhere; I do *NOT* claim
  to have created every single piece of art contained within this file! See the
  credits section below in order to see where the tiles came from.
• Most of the text of this readme file was taken from the readme of the Nuclear Winter HRP, also by Hendricks266 (me), 
  which was in turn taken from the Duke DC HRP, by NightFright.


[4.0.0] Change Log:
This is the timeline of when a piece of artwork or other content was added to the VacaHRP.

  [4.0.5] v0.5 (noctrun's version) - Date Unknown
  • vaca1.mhk, vaca3.mhk, vaca5.mhk, vacasl.mhk
    · These are some very simple maphacks only doing select sprites such as the telephone switches. There are also some notes on the correct locations of sprites and the properties of walls.
  • vacation\undef.def:
    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
  • vacation\atomic.def:
    · This is for tiles that have a duplicate of themselves in the extra art (TILES014.ART).
  • vacation\skyboxes\:
    · The two of the three Caribbean skyboxes (night & day) are done.  The day one was accidentally linked to a dawn/dusk one.
  • vacation\textures\:
    · Just one texture, 3643 (Sand).

  [4.1.0] v1.0 - 2008-02-22
  • *.con:
    · All of the Vacation CON files are included.
  • vacation\copies.def:
    · Renamed atomic.def to copies.def.
  • vacation\screen\menu:
    · 2502-2503 (Duke Caribbean Insignia)
    · 2492 (3D Realms Screen - VacaHRP Screen)
  • vacation\sprites\signs:
    · 3790 ("KOBAYASHI MARU")
  • vacation\sprites\pickups:
    · 45 (Brown Voodoo Ring Ammo Pickup)
  • vacation\textures:
    · 96 (LA Night Sky Picture)
    · 889-892 (Cleaner, Brighter Waterfall)
    · 3757 (Blue-Tinted Non-Usable Switch)
    · 3761 (Blue-Tinted Metal)
    · 3763-3764 (Blue-Tinted Alien Transporter)
    · 3768 (Blue-Tinted Grooves)
    · 3793-3794 (Red & Blue Beds)
  • vacation\screen\props:
    · 680-684 (Folding Chair) - new skin without “Eddy Wood” on the back, all alt-pals done

  [4.1.5] v1.5 - 2008-12-21
  • vacation\sprites\pickups:
    · 26 (Pineapple)
    · 27 (Tripbomb Pickup)
    · 29 (Conchonator Pickup)
    · 37-39 (Ice Cubes Pickup)
    · 45 (Brown Voodoo Ring Ammo Pickup) - replaced with new version from HRP Update Pack, new skin
    · 51 (Banana Pickup)
    · 52 (Bunch of Bananas Pickup)
    · 53 (Crate of Bananas Pickup)
    · 54 (Suntan Lotion Pickup)
    · 55 (Hot Sauce Pickup)
    · 59 (Sunglasses Pickup)
    · 60 (Credit Card Pickup)
    · 61 (Sandals Pickup)
  • vacation\music:
    · “Doomsday's Comin'” by Mark McWane
    · all others by Matéos
  • vacation\sprites\signs:
    · 3639 ("Wavemistress")
    · 3668 ("Cruise Director")
    · 3669 ("Dolphin Deck")
    · 3685 ("Dance Lessons")
    · 3689 ("Elevator Control")
    · 3690 ("Island Gifts")
    · 3691 ("Hotel Registration")
    · 3692 ("Mr. Splashy's S. H. F. Park")
    · 3693 ("Swimming Pool")
    · 3694 ("Hot Tubs")
    · 3696 ("1 Hour Wait From This Point")
    · 3697 ("30 Min. Wait From This Point")
    · 3706 ("Mr. Splashy's")
    · 3707 ("Bridge")
    · 3762 ("Cha-Cha's Galore")
    · 3790_1 (blue "KOBAYASHI MARU")
  • vacation\sprites\decals:
    · 952 (Water Splash)
    · 3698-3699 (Mr. Splashy)
  • vacation\sprites\props:
    · 3686 (Wooden Jail Bars)
    · 3660-3667 (Beach Ball)
    · 3695 (Beach Bather Babe's Umbrella)
    · 3700 (Tiki God Rock Statue)
    · 3778 (Poker Chips)
  • vacation\textures:
    · 3644 (White Sand) If you look at the original tile, it is a brightened version of #3643.  I replicated this.
    · 3687 (Colorful Bricks)
    · 3733-3735 (Wooden Planks)
    · 3769-3770 (Building Stones)
    · 3785-3786 (Boat Wood)
    · 3787 (Boat Metal)
    · 3788-3789 (More Boat Wood) With this, the Kobayashi Maru is complete!
  • vacation\screen\menu:
    · 13 (Prototype Credits Screen)
    · 2492 (3D Realms Screen - VacaHRP Screen) edited to reflect #2502-2503.  .png instead of .jpg.  1600x1200, not 1024x768.
    · 2500 (Caribbean Credits Screen (TEN))
    · 2502-2503 (Duke Caribbean Insignia) removed because it sucked, it didn't look right, and it wasn't there to begin with.
    · 3240/3245 (End of Level Screen)
    · 3281 (Level Loading Screen)
  • vacation\sprites\firstperson:
    · 2510-2511 (HUD Conchonator)
    · 2566 (HUD Tripbomb)
    · 2568 (HUD Credit Card-Holding Hand)
  • vacation\sprites\effects:
    · 2595_1, 2595_3 (SHOTSPARK1 alt pals)
  • vacation\screen\hud:
    · 2460 (Banana Crate Inventory HUD Icon)
    · 2461 (Sunglasses Inventory HUD Icon)
    · 2463 (Sandals Inventory HUD Icon)
    · 2469 (Hot Sauce Inventory HUD Icon)
    · 2471 (Credit Card HUD Icon)
  • vacation\sounds:
    · WIND54 (Ending Cutscene Sound)
  • Vacation.con:
    · Made the sparks that fly off of the pistol, etc. a special color depending on the type.
    · game name
    · menu tile is now beach view
    · TEN screen reenabled (Caribbean Credits)
    · the Fire Lasers that troopers shoot are now blue
  • VacaEDuke.con:
    · Added so that modders could have an easier time creating addon-themed levels.
  • vacation\copies.def:
    · 3645 removed (rock, not tree)
    · episode 4 compatibility texture definitions updated
  • vacation\sprites\projectiles:
    · 1625_1 (pal 1 blue Fire Laser)
    · 1641-1643 (Ice Cube Projectile)
    · 2605-2611 (Coconut)
  • vacation\voxels:
    · created in anticipation of upcoming features
  • vacation\8bit:
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
    · lava voodoo ring: added pickup, edited HUD - #32, #2554-2555
    · vacation shotgun butt from Nuclear Showdown
  • vacation\monsters:
    · 3646-3648 (Seagull)
  • vacation\extra:
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.

[5.0.0] Individual Tile Credits:

  [5.1.0] Textures, Signs, Decals:

  • noctrun:
    3643

  • DeeperThought:
    1625_1

  • Captain Awesome:
    889-892, 3757, 3761, 3763-3764, 3768, 3793-3794

  • Hendricks266:
    2492, 2502-2503 (originally), 2595_1, 2595_3, 3639, 3644, 3790

  • chicken
    13, 60, 952, 2460, 2461, 2463, 2469, 2471, 2500, 2568, 3240/3245, 3281, 3639, 3706, 3733-3735, 3762, 3668, 3669, 3685, 3686, 3687, 
    3689, 3690, 3691, 3693, 3694, 3696, 3697, 3698-3699, 3707, 3769-3770, 3778, 3785-3786, 3787, 3788-3789

  • Parkar:
    2492 (released layered .psd)

  [5.2.0] Models

  • Hendricks266:
    45 (skin, recolored green -> brown)

  • Tea Monster:
    680-684 (skin, took original and removed “Eddy Wood”, and recolored alt-pals)

  • chicken
    26, 27, 29, 37-39, 51, 52, 53, 54, 55, 59, 61, 1641-1643, 2510-2511, 2566, 2605-2611, 3646-3648, 3660-3667, 3695, 3700

  [5.3.0] Skyboxes:

  • 89-93 sky_sea*.png by Foe
      “This skybox created by Foe, in Terragen. Please give me credit
       in your file readme if you use it. Thank you and enjoy! :D”

  • 95 _spooky*.png by Jayson ‘TheBeast’ Dehn (superman6t6@hotmail.com)
      “Chill man, you're expecting me to say don't copy this skybox or I'll sue you, but
       I don't really care as long as you ask me before editing it. You can do anything!”

  [5.4.0] Music

  • Mark McWane
    · “Doomsday's Comin'”

  • Matéos
    · all other music

  [5.5.0] Sounds

  • Hendricks266
    · WIND54

  [5.6.0] Cutscenes

  • chicken
    · CINEOV3.ANM
    · DUKETEAM.ANM/RADLOGO.ANM
    Note: The cutscenes are just slides.
          These have been done.
          However, there is no way to put them in-game.
          As a result, they have not been converted to whatever format is required.
          They are in the “vacation/extra/cutscene_highres” directory.

  [5.7.0] Map Patching:

  • Hendricks266:
    · VACA1.map
    · VACA3.map
    · VACA4.map
    · VACA5.map
    · VACA6.map
    · VACADM1.map
    · VACADM2.map
    · VACADM3.map
    · VACADM4.map

  [5.8.0] Resources from Duke3D HRP:

  • Everything in copies.def
  • A lot of art has been copied from the standard HRP and modified to fit the needs of the Caribbean art.
    Examples: 3757, 3760, 3761, 3763, 3764, 3768, 3793, 3794

  [5.9.0] Other Resources:

  • Tile #96 taken from DukeDC HRP.
  • 3D Realms screen background from somewhere (see thread).

[6.0.0] “So, how can I help?”

First, check the to-do list to see what is done and what needs to be done.
For the most accurate version, check the thread link below.

Second, make sure that if you take art from somewhere, check its license first!
You should also cite any sources you took from, even if it's another HRP.

Third, do not use any of the original 8-bit art in your final products.
You may use the art as placeholders, but do not leave it in the final product.
The exception to this rule is when a complex object (such as an enemy) has not been
re-done.  It can be added to the interim release version.  However, once a replacement
has become available, then you must use it instead of the original.

Fourth, post the artwork at the 3D Realms thread.  If you do not have an account, 
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.

Fifth, check the vacation/extra folder to see if there is a WIP.

Sixth, make sure textures are exactly 4 times the original size of the tile.  In most cases,
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However,
if the original art has a weird resolution, then you should use the original ×4.

Last, remember to back up your source .psd/.xcf files, and your source models.  It will
make rule #3 a lot easier. =D

[9.0.0] Credits:

• Evan “Hendricks266” Ramos
  (Author of this pack) .............................. See below for contact information.

• Pär “Parkar” Karlsson
  (Author of Duke3D HRP) ............................. parkar82 [at] gmail [dot] com

• Jonathon “JonoF” Fowler 
  (Author of the JFDuke3D port) ...................... jonof [at] edgenetwork [dot] org

• Richard “TerminX” Gobeille
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx [at] gmail [dot] com


[8.0.0] Links:

• Hendricks266's Site (H266MOD, NWHRP, VacaHRP, more coming soon…)
  <coming soon>

• Duke Nukem 3D High-Resolution Pack
  http://hrp.duke4.net

• HRP Update Pack\Duke DC HRP\SD_Duke\Maphacks Reloaded\XXX Pack
  http://hrpupdate.duke4.net

• EDuke32
  http://www.eduke32.com

• JFDuke3D (not supported)
  http://jonof.edgenetwork.org


[9.0.0] Contact Info:

If you need to contact me (Hendricks266):

Make a post at this thread: http://forums.3drealms.com/vb/showthread.php?t=26457
AIM me: TheHendricks266
MSN me: Hendricks266 [at] hotmail [dot] com
E-Mail me: Hendricks266 [at] gmail [dot] com - Change the [at] and [dot] to their respective characters (@ and .), and get rid of the spaces.

 -Hendricks266
